For my first Unreal scene, I built a golden robot king, and the landscape becomes its cloak. I used plant tool to create countless windows to make it feels like flying.
MOTION CAPTURE LAB DOCUMENTATION:
Project: Calibration and Rigid body Lab
Date: 2019.09.14 4 p.m.
Location: NYU Black Box Theatre
Participant: Yundi Jude Zhu, Dana Elkis, Mingna Li, Calvin Shiwei Lee
Goals:
Take a video of the team member in mocap and their data. Make sure you save your projects and your takes. You will be using this data next week.
Things to think about:
What actions don’t work in the space?
How can you use rigid bodies and full body tracking?
Try “breaking” the body in different ways
Try moving around markers while the body is tracking
Steps:
Get model dressed with all the markers
Set up skeleton
Output to Unreal
Record body movement and collect data
Dressing
Key notes:
There are 37 markers per person. A reference can be found in the Motive.
Make sure the model is in T-pose, and look for all the bones and key spots.
The markers don’t have to be symmetrical. The goal is to let the software recognize the 37 markers at the same time.
Ready, Action, Cut
Key notes:
When setting up the skeleton, there should be only one actor/actress in the room.
Set different colors for each model so it’s easier to know who is whom.
Be careful don’t drop any marker during the performance. The human shape may be collapsed if any marker is gone or covered.
We created a rigid body to be the camera, and using the stick to be the shoulder rig.
Summary
Be careful to make sure all the 37 markers are in right place, and no missing marker when making movements.
Making movement in suits is very hot and sweaty. Make sure bring them to the laundry when finished everything.
Things to think about:
What actions don’t work in the space?
Too rapid movements that will get rid off the markers
How can you use rigid bodies and full body tracking?
Rigid bodies can be virtual camera, and the full body can make all the gestures. We are missing facial recognition at this point.
Try “breaking” the body in different ways
Just take off the markers and funny things will happen.
Try moving around markers while the body is tracking
The avatars will show strange things. Like the ankles might be in reverse if I twist the suit.